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lambda (7 мая 2021 15:47) №244
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Dev Update #85



Okay, been back at it the last week, and this was a busy one.

I decided to tackle the most complex scene first, which is fully rendered out as of yesterday. It includes 75 renders and 2 animations, as well as the script has been all written for it. It is a really crazy scene and I am super happy with it.
I am also working on the walkthrough for the last couple chapters and should have that shortly. The other item I would like to start soon will be the customs for May. Look for a poll for that sometime this week. I haven't decided on a character or theme yet, so bear with me.
Past that, things are rolling again for Chapter 10!

As always guys, stay awesome!
Philly
lambda (13 апреля 2021 09:32) №242
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Dev Update #84



This should be the final dev update before release. Woohoo!

A few things on this update. It has a lot of girth to it. More so than any other update before it. This will give a good chunk of re-playability, so I hope you have your saves ready!
There is also a side scene I originally did for this update but after putting everything together I feel it will work much better in the next chapter, it just ended up feeling clunky once things were put in place. I believe I posted a preview for it, so just letting you know that up front.
My estimates were off slightly, I thought it would be in proof today but that will happen Monday. Once there I will let him do what he needs to do.
So, expect the release in a week and change.

As always guys, stay awesome!
Philly
lambda (5 апреля 2021 07:09) №241
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Easter render series







Dev Update #83



I hope you guys are enjoying your holiday. Expect a little gift of bunnies tomorrow!

I will keep this update short and brief. There are only a couple more scenes to render out and both are somewhat small, along with pickup shots that I have been doing while connecting everything together. The last week has been focused on the writing and code and next will be the same.
I always find this stage is the hardest to estimate, but I think I should have it ready for proof and beta end of this week or the weekend. When it hits that point there are some complex animations I will setup while that is happening and then if time allows chip away at chapter 10.
Remember, the bunnies are coming :p

As always guys, stay awesome!
Philly
Dev Update #82



Should only be a few of these left till release!

This week was a focus on writing and renders, animations had to take a back seat. I will do the rest of those when we hit beta testing. We are now exactly at 1000 renders. Not planned just how it worked out.
I think I should be done the writing over the next week and a bit, then it is massaging some parts in to make sure everything fits nicely.
A little fun bit about that render above. There are animations there and that picture you see with the lights in the background actually moves. I know simple thing but I thought it was really neat to do.

Oh, and for those newer people here, just you wait till Easter! I always go a bit nuts on fun renders for that day. You can go back and check previous Easters to see what I am referring to. :)

As always guys, stay awesome!
Philly
Луарвик (23 марта 2021 21:28) №240
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Коллеги, вопрос несколько не по теме. Забыл название игры. Сюжет помню плохо, но пара моментов запомнилась. Отец ГГ был то-ли шпионом, то-ли наемником. Он с сыном ехал в машине и вроде его застрелили. Если не ошибаюсь чувак на мотоцикле в чёрном комбезе и чёрном шлеме с красным визором. Одна из обнов заканчивалась тем, что ГГ возвращается домой и у гаража замечает этого самого байкер и тот нападает на ГГ. Как-то так)) Может кто вспомнит?
lambda (21 марта 2021 05:59) №239
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Dev Update #81



Very productive week! Got a lot done and have some cool stuff created as well. I had to make a few new characters as well as environments but still plowed ahead. Now sitting at 920 renders and also did a couple really complex animations bringing that number up to 54.
Writing front is going well and knocked out multiple scenes this week. Things are certainly getting interesting.
The upgrades still seem to be working very well, so I think I am in the clear there. I actually haven't had a crash in quite sometime where that would be a daily occurrence.

As always guys, stay awesome!
Philly
lambda (19 марта 2021 18:56) №238
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Happy Saint Patrick's Day



Here is a little present I cooked up for you guys. Just a quick little something to celebrate the day with :) You knew it had to be Vic, we need the red head for this day.
Don't get too drunk you guys! Or do...
I'm having one for sure!

Enjoy the day!
Philly
lambda (14 марта 2021 06:34) №237
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Dev Update #80



Another pretty good week, though I was a bit out of commission on Thursday, but I think I made up for that today. Did a bunch of post work on images to make sure everything was in order. I also added a few pick up shots here and there on some scenes that I have completely finalized and all fronts.

After running everything through post I have a proper count which is sitting at 837 renders. I also took one of my previous animations and slammed it inside another animation... So an animation inception lol. I will probably be the only one that cares about that, but it was interesting to do. I also did a few more of those this week brining that count to 52.

We also have the March custom render poll featuring Chandra this month, so if you have yet to vote make sure you go and do that now. I will start those tomorrow night.

Also, remember that St. Patty's day is this week. For it, I have a gift done up for you guys which I will post that morning. Something to get you in the mood :p

As always guys, stay awesome!
Philly
Dev Update #79



Inching closer and closer! The new hardware and software updates appears to be working really well, and have yet to have any issues. In fact, I discovered previous odd bugs that caused minor issues are no longer present.

This week I got a good amount of animations done bringing that up to 50 animations now. A decent amount of renders which brings it up to 770. Not as much writing as I wanted because I also had a lot of that boring admin work that needed to be done this week, but that is now done.

For this week we will do the poll for the monthly custom render before I really dive into crunch mode, so expect that mid next week.

Past that, I hope you guys have a great weekend!

And as always, stay awesome!
Philly
Dev Update #78



Okay, this was a busy week. First, a good deal of rendering done which brings the count up to 712 renders. One large animation bringing that up to 44. This next week will be animation heavy.

Also, yesterday I installed some long awaiting hardware. Wow, it is hard to get stuff these days as you guys know, but it is done. I stress tested the system all day yesterday to test the new hardware which includes a brand new video card and power supply. I also upgraded some of my software which is always a scary prospect. Thankfully everything worked out, in fact some odd bugs I had have are now resolved. One of those bug fixes allows me to produce effects like in the shot below more frequently.



Note I haven't finished color grading that shot yet, it is right off the press today. Past that, enjoy your weekend. I for one and probably going to have a beer soon.

As always guys, stay awesome!
Philly
lambda (26 февраля 2021 08:40) №236
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Dev Update #77



Figured I would post the last render I just cooked. Yes we will have a some more Sasha interactions. I realize there are a good portion out there who want to see more of her.

This update we will keep short and sweet. Up to 636 renders now, so good progress there, I only did 1 animation this week bringing it up to 43. Multiple scenes written. Next week will be along the same lines as well.
Things are really coming together now.

As always guys, stay awesome!
Philly
Dev Update #76



Hope you guys are having a good weekend! Let's dive in quick.

We are now up to 564 renders and 42 animations. I may have to cool it on those! On second thought :p A few more scenes written as well this week.
Today I am going to be taking it easy where normally I reserve that for Sundays but tomorrow we will have a bit of fun. In the morning I will be doing some fun renders for valentines day with input from people on discord. They will be simple, but it is always enjoyable to see stuff get built out really quick. After the favorites I will post here. Then later that evening I will start the custom renders of Doc. If you haven't voted yet, remember to get your votes in!
This is what happens when D&D gets cancelled from a certain holiday lol.

As always guys, stay awesome!
Philly
lambda (11 февраля 2021 06:56) №235
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Dev Update #75



So far decent week, though Monday had a desk flip moment :p Regardless it is sorted out and trucked through the rest of the week.

Progress on all fronts has been done. We are just shy of 500 renders now, with 38 animations to go along with that, and another I just put into the pipe which is now running as I write this. More on the writing front done as well, and that will be more a focus in the next couple weeks so I don't get ahead of myself.

I would also like setup the next monthly custom next weekend so expect a poll in the middle of this week for Ghosts and above. Still need to think of a theme, but I am sure I can come up with something fun.

I guess we can keep this one brief :)

As always guys, stay awesome!
Philly
lambda (4 февраля 2021 15:43) №234
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Dev Update #74



Another busy week! I kind of made it more busy on myself, but for good reason. It seems like something I do each update, but I redid one scene I was not happy with. The preview above is from new version. I woke up one morning and had a lightbulb moment for a couple items that I wanted to add. That is done and thankfully was not a huge overhaul.
For the game, it is now at 430 renders and that is after removing the 30 or so renders I had to replace. Next up are 32 animations with 4 more being added. Add to that, more writing done as well. Focus is still on the Pit section which is the majority of this update.
Next up is the comic that augments and up voted on. I started it last night and have been busy working on it all day today and will hopefully have it setup and available for augments and up tomorrow. Below is a preview.



So far I have 14 renders done for it, and will keep at it till I am happy with it.
As always guys, stay awesome!
Philly
DaffyRabbit (28 января 2021 21:10) №233
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о 20 новых анимаций это где-то 3 сцены?
lambda (28 января 2021 20:40) №232
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Dev Update #72



Another good week though I have to cut it short today for my nephews birthday. Damn kids lol. Here is where we are at, 318 renders are done along with 20 new animations. I will shift some focus this week to a bit more writing as well since not as many animations will be done.
As for the custom renders I plan to start those first thing Monday morning so expect those Monday night or Tuesday morning. Remember, if you haven't voted now is the time.
Also two ass shots in a row :p I don't think there are any complaints on that.

As always guys, stay awesome.
Philly
Dev Update #73



Alright let's get down to it.

On the dev front we are up to 369 renders which was a bit less than I was hoping, but at the same time we are now also at 28 animations. Some of those took a while to render out but that is just how things go sometimes. I thought I wouldn't do many of those this week but I got carried away lol.
Also, I hope you guys enjoyed those customs of the barbarian version of Ellen earlier this week, I loved the face paint on those :)
Now for comics. I think we are very much due for a new one, so I am running ideas in my head for options and will post up a poll sometime in the next few days. Would like to have that out to you guys before end of month.
Now I have an animation that has 11 hours left on it! So, I am going to do my D&D prep today and then do more work on the game tomorrow.
As always guys, stay awesome!

Philly
And go Bills!
DaffyRabbit (21 января 2021 10:14) №231
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JN91,
я играл в летнюю сангу дважды, когда она только вышла и вот недавно летом как раз) так сказать дозирую удовольствие
JN91 (21 января 2021 06:17) №230
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Become a rock star одна из любимых,в режиме ждуна Хатико.
Во все остальное кроме (легенда о царице опале,treasure of nadia,The Proteus Effect) играл)

Спасибо за попытку,было интересно послушать.
DaffyRabbit (20 января 2021 22:35) №229
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JN91,
Поиграл я про этого детектива) ну не плохо но блин это просто порно-игра причем) из минусов она долгая и развилстая, нужно конрено запарится чтобы весь контент самому открыть... Не люблю я такое 5\17 и только за то что постановка тут нормальная, точнее классическая .
DaffyRabbit (20 января 2021 18:29) №228
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JN91,
Есть become a rockstar которая в сюжетном плане очень хороша.
Есть легенда о царице опале (там сюжет не затейлевый и игра из себя ничего не строит в купе получаем весьма приятный опыт).
Есть treasure of nadia и lust epidemic которые хороши в общем-то во всем)
А чего summertimesaga стоит.
Ну и бонусом есть The Proteus Effect линейная, но ооочень интересная)

Так что при желании даже у порно-игры может быть хороший или хотя бы привлекательный сюжет) А когда была идея а её потом тупо водой разводить начали, то это грустно.
Но игру про детектива попробую, чтобы понять скатился автор или нет)
JN91 (20 января 2021 13:17) №227
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DaffyRabbit,
Ну от порно игры многого ожидать наверно не стоит? )
Попробуйте depraved awakening,про детектива,может,больше зайдет... Наивно или нет не помню,но атмосфера там неплохая. Игра завершена,а эта 2 работа автора.
DaffyRabbit (20 января 2021 10:07) №226
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JN91,
Ну в целом сеттинг мне зашел) Но вот сюжет наивный, нелогичный и слабый как у дешевых американских боевиков и это удручает( Опять же, по поводу графики качество - 10\10, но сама постановка некоторых сцен 0\10. Для красивой картинки нужно либо сутки ждать одного рендера, либо топовый комп, а также хорошие модельки тел. Но вот для постановки нужны знания и навыки, а если это не первая игра автора, то даже страшно предположить что было там)
JN91 (20 января 2021 08:26) №225
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Тут ещё от переводчика может зависеть,неизвестно на каком уровне делался перевод,но интерес подпортить может.
Да и события в игре могут развиватся медленно,лучше дождатся полной версии,а там уже окончательно делать выводы.
JN91 (20 января 2021 07:55) №224
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Цитата: DaffyRabbit
и да игра плохая для меня)

ну незнаю... может жанр не ваш? )
Depraved awakening от того же разработчика раз 5 перепрошел с нуля,до сих пор запомнилась,видимо на вкус и цвет.
А в эту играл еще весной,диалоги местами скучные,есть такое,но в целом интерес не пропадает. Добрался до погони на мосту,а дальше все. Таких шикарных анимаций еще не в одной игре не встречал. Назвать игру плохой крайне сложно.
DaffyRabbit (17 января 2021 15:21) №223
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JN91,
не понял сарказама? при чем тут жанр киберпанк? и да игра плохая для меня)
JN91 (17 января 2021 14:07) №222
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Вот это я понимаю запросы... это просто,оффигеть... мелкий шок...
Тут от силы штук 15-20 интересных игр наберется из 100. Но чтоб прям вообще не во что поиграть,да еще и на 1 раз... О_О
Шах и мат. Цитата года. Убило наповал. a064
Я в шоке от такой оценки с жанра киберпанка.
Прям совсем плохая игра по всем параметрам.
DaffyRabbit (17 января 2021 12:53) №221
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Нууу на мое субьективное мнение игра крайне нудная... События какие-то блеклые, персонажи не вызывают интереса, кроме Гибсона и то только до тех пор. Где-то с третьего эпизода начинаются диалоги ниочем и длятся он нереально долго. И казалось бы сцены должны быть классными, но и тут где-то 6 из 10. В общем если прям вообще невочто поиграть а прям таки хочется визуальную новелку с 3д то на 1 раз пойдет. Хотя опятьже я не прошел игру целиком так как все мои силы закончились примерно на средине текущей версии .
Общая оценка 4\10.
lambda (14 января 2021 20:50) №220
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Dev Update #71



It is nice to be back into the full swing. Feeling good and roaring on all fronts. This was a productive week in which we are now sitting 252 renders and 14 animations, I also have 3 other animations slated for today with one currently running.
For other items we will do the poll for the monthly render this week so that it does not bump up near the end of the month. I haven't decided the theme yet but expect that poll in a few days.
Past that I will keep it brief, I have a playoff game to watch!

As always guys, stay awesome!
Philly
lambda (3 января 2021 12:31) №219
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Dev Update #70



And we are back! I hope you guys were able to make the best of this Holiday. Over here things have ramped up again as of yesterday lol.
As for dev, up to 180 renders now, 6 animations and will have another setup for tonight, so last 2 days have been busy! Chandra fans are probably excited lol.
Past that I will keep it short since I have only been back a couple days.

As always guys, stay awesome!
Philly
lambda (27 декабря 2020 08:05) №218
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December fun round 3

Here we go with the 3rd round of fun renders! Figured I should do the Christmas theme now before the holidays because I am not sure if I will have time later this week to set something up.
Along those lines, if I do not get a chance, I would like to wish everyone a great holiday and a happy new year! Thank you guys for all your support and look forward to some good stuff next year.

Now it is time for an eggnog injection!
Enjoy guys :)




Rustovich (29 ноября 2020 19:55) №217
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relamer,
как оказалось надо было ещё и согласиться украсть для неё Глорию. Спасибо.
lambda (29 ноября 2020 05:23) №216
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Dev Update #69



Okay, last update before December break. Remember, you will not be charged on the 1st of December since I have paused patreon.
I already have some ideas for fun renders throughout the month that will go along with some obvious Christmas themed renders as well.

As for this week I knew I would be winding down so not a ton done, but still progress. About 160 renders now with a few new environments. Also I have started the customs with Chandra, expect those tomorrow night. First one is still cooking but looking good :)

As always guys, stay awesome!
Philly
relamer (28 ноября 2020 15:38) №215
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